Social Stream NinjaGuides

Give chat something to do together

Small games.
Shared moments.

Giveaways, paid tickets, game prizes and recovery guide

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A puzzle between matches. A tiny adventure during a coffee break. A word chain while you work. Viewers play in the chat they already use.

Keep an eye on your name

Quick Call

Three names. Fresh four-character codes. Be ready when it is your turn.

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How to play

Type !quick to join. When called, type your own code within 30 seconds. Correct replies rotate back into the queue; missed turns require joining again. The overlay ranks the five fastest personal-best times. Codes ignore capitalization.

Transparent OBS background. Add &clean to hide host controls. Pause freezes the game; Clear scores or reloading starts fresh. Scores stay only in this page. No bot messages, points, or purchases. Times include stream and chat delay, so this is a casual competition. Random codes discourage prepared answers; they cannot prevent automated reading.

Made for OBS layers

Play over your stream

Firefly Catch and Comet Rally leave the surrounding page transparent; Maze Raid fills its source. Start with a 1280 × 800 browser source. Add &clean to hide host buttons and connection status. Preview pages show a checkerboard to make the transparent areas visible.

Three new ways to play

Firefly Catch: type !catch to start, then catch when the firefly enters the ring. One attempt per viewer per flight; a centered catch earns 3 points, other catches in the ring earn 1. Six flights, then a winner.

Comet Rally: type !boost to join an automatically assigned team. Each viewer can boost once every 3 seconds. First to 20 boosts wins, or the leader after 60 seconds.

Maze Raid: a faster auto-roaming explorer navigates textured brick-and-metal corridors with SSN wall signs. Ordinary chat spawns one avatar enemy per chatter, up to 40 per round. Raiders spawn 3 to 8 corridor steps away, chase and attack; the final hit wins. Failed or missing avatar images show initials. The maze fills its OBS browser source; resize the source to fit your scene.

All three restart after an 8-second result screen. Host pause and New round are available through OBS Interact. No points are spent and no bot messages are sent.

01 / Work it out together

Signal Lock

Chat has 90 seconds to crack four digits. Every guess gives everyone a clue. Great for puzzle fans, study breaks, gaming lobbies, and smaller communities.

How to play

Type !code 1234. Digits range from 1 to 6, and can repeat. “Exact” means the correct digit and position. The other count shows correct digits in different positions.

The first valid guess starts the clock. Five seconds between each viewer’s guesses; identical guesses are ignored.

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02 / Let the room decide

Crowd Quest

A five-stop space trip guided by chat. Choose routes, manage shared supplies, and bring home discoveries. A relaxed fit for talk, art, music, cozy gaming, and variety streams.

How to play

Type !vote 1, !vote 2, or !vote 3. Each chapter gives the crew 30 seconds to choose. One vote per viewer; the latest valid choice replaces their previous vote.

The first vote starts each chapter. Outcomes are shown before voting. Ties are random, and routes needing more supplies than the crew has are unavailable.

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Follow the clues together

Number Hunt

Each guess narrows the range for the whole room.

How to play

Type !guess 50.

One guess per viewer every 5 seconds. Numbers 1–100. Out-of-range guesses are ignored.

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A little wordplay for the room

Word Shuffle

Unscramble one English word together before the clock runs out.

How to play

Type !solve lantern.

One guess per viewer every 5 seconds. Type the whole word; spelling counts.

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Make your move

Rock Paper Showdown

A hidden move is chosen before voting. Lock in rock, paper, or scissors and wait for the reveal.

How to play

Type !throw rock.

One choice per viewer. Change it once per second; your latest choice counts. Rock beats scissors, scissors beats paper, paper beats rock.

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Think differently, together

Minority Club

Sun, moon, or star? The smallest non-empty group wins. Choices stay hidden until the reveal.

How to play

Type !pick sun.

One choice per viewer. Change it once per second; your latest choice counts. A tie for smallest is a draw.

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Two teams / One rope

Tug of War

Two friendly monsters pull for Team Coral and Team Mint. Correct answers from your teammates move the rope toward your side.

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How to play

Type !join to get assigned to the smaller team (random when tied). A match starts once both sides have a player. Teams stay fixed for that match; late joiners are welcome.

A word or simple arithmetic question appears every 12 seconds. Type the word or answer directly in chat, or use !answer followed by your answer. Each player can earn one tug per prompt; repeated answers do not add more tugs.

A lead of 20 tugs wins. Otherwise, the side ahead after three minutes wins; an even rope is a draw. After the result screen, viewers join fresh teams for the next match. No loyalty points are spent.

Many hands. One happy kitchen.

Crew Kitchen

Fill each ingredient twice to serve an order. Four orders make a feast.

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How to play

Type !cook tomato (use an ingredient from the current order).

Each viewer can add one ingredient every 6 seconds. Filled ingredients are ignored. Everyone helps the same kitchen.

The first valid contribution starts a 90-second round. Progress resets each round.

Nobody carries the light alone.

Beacon Relay

Pass the light through 20 stops before the night closes in.

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How to play

Type !pass.

A different viewer must take the next turn. Each person can pass once every 4 seconds. You need at least two people; more hands make a faster relay.

The first valid contribution starts a 90-second round. Progress resets each round.

A crew is stronger together.

Meteor Shield

Protect the ship through six meteor waves. Match shields to the incoming colors.

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How to play

Type !shield red.

One shield per viewer per wave. Change lanes once per second. Each shield blocks one matching meteor; every unblocked meteor costs one hull. Waves adapt to the crew size, up to 12 meteors.

Six 12-second waves. Survive with hull remaining to win. Progress resets each round.

A little brain stretch for everyone

Memory Parade

Remember the colored numbers in order. Everyone gets a chance to answer.

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How to play

Type !ready to start. Watch for 5 seconds, then type !mem 123 (using the sequence you saw). The longer !remember command also works. One answer per viewer per sequence. Four sequences, getting longer each time.

Progress and scores reset each match. No points are spent.

Spot it together

Odd One Out

Choose the answer that fits the question. Five quick questions; everyone can score.

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How to play

Type !odd 1, !odd 2, or !odd 3. Each question lasts 12 seconds. Your latest choice counts; changes are limited to once per second. Answers are revealed after each question.

Progress and scores reset each match. No points are spent.

A little addition. A lot of teamwork.

Sum Squad

Work together to reach 20, then 30, then 40 exactly.

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How to play

Type !add 1 through !add 9. Different viewers take turns within each target; each person can add once every 3 seconds. Overshoots are ignored. Reach all three targets in 90 seconds.

Progress and scores reset each match. No points are spent.

Put it on stream

  1. In SSN, open Interactive Games → Select Game.
  2. Choose one of the games above and add its session link as an OBS Browser Source. Start at 1280 × 900.
  3. Keep SSN and your chat sources running. Show the on-screen command and let chat start the round.

The host can pause or restart using OBS’s Interact window. Add &clean to hide host buttons, &transparent for a transparent page background, or &chroma for green. Add &demo only for an isolated preview. A round ends with a ten-second result screen, then automatically moves on.

These games use no loyalty points, purchases, external media, or viewer login page. They only read the chosen SSN chat session; they do not send commands back to chat. Host buttons act locally. The same person on two platforms counts as two players. Up to 1,000 distinct players per round.

Old favorites, new moments

Word Chain has a refreshed layout with clearer scores and a readable word trail. Its familiar rules remain: chain alphabetic words of at least three letters, starting with the last letter of the previous word. It checks letter patterns, not a dictionary.

Try Chat Garden for a creative break, Pixel Battle for collaborative art, or Pet Race for a quick intermission.

Beyond chat

Let viewers make the decision and you make it real: choose your next drawing color, the next song from a shortlist, or a stretch break. SSN’s existing polls, queues, and host-approved sticker rewards offer other ways to participate. Keep your session and control links private; viewers only need the chat instructions.